Yoshi's Island

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'''''Super Mario World 2: Yoshi's Island'''''{{efn|Known in Japan as {{Nihongo|'''''Super Mario: Yoshi Island'''''|スーパーマリオ ヨッシーアイランド|Sūpā Mario: Yosshī Airando|lead=yes}}}} is a 1995 [[platform game]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] (SNES). The prequel to [[Super Mario World]] (1990), the player controls various [[Yoshis]] on their quest to reunite baby [[Mario]] with his brother [[Luigi (character)|Luigi]], who has been kidnapped by [[Kamek]]. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help.
'''''Super Mario World 2: Yoshi's Island'''''{{efn|Known in Japan as {{Nihongo|'''''Super Mario: Yoshi Island'''''|スーパーマリオ ヨッシーアイランド|Sūpā Mario: Yosshī Airando|lead=yes}}}} is a 1995 [[platform game]] developed and published by [[Nintendo]] for the [[Super Nintendo Entertainment System]] (SNES). The prequel to [[Super Mario World]] (1990), the player controls various [[Yoshis]] on their quest to reunite baby [[Mario]] with his brother [[Luigi (character)|Luigi]], who has been kidnapped by [[Kamek]]. Yoshi runs and jumps to reach the end of the level while solving puzzles and collecting items with Mario's help.


Following [[Yoshi]]'s introduction in the previous ''[[Super Mario]]'' game, ''[[Super Mario World]]'' (1990), Nintendo decided to develop a game starring Yoshi, with the aim of making it more accessible. ''Yoshi's Island'' introduced his signature flutter jump and egg-spawning abilities. The marker-drawn art style was created by scanning hand-drawn pictures and approximating them pixel-by-pixel. Some special effects were powered by a new [[Super FX2]] microchip.
Following [[Yoshi]]'s introduction in the previous ''[[Super Mario]]'' game, ''Super Mario World'' (1990), Nintendo decided to develop a game starring Yoshi, with the aim of making it more accessible. ''Yoshi's Island'' introduced his signature flutter jump and egg-spawning abilities. The marker-drawn art style was created by scanning hand-drawn pictures and approximating them pixel-by-pixel. Some special effects were powered by a new [[Super FX2]] microchip.


After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. It sold more than four million copies. Critics described it as one of the [[List of video games considered the best|greatest video games of all time]], praising the art, sound, level design and gameplay. The art style and Yoshi's signature characteristics established the [[Yoshi series|''Yoshi'' series]] of spin-offs and sequels.
After four years of development, ''Yoshi's Island'' was released in Japan in August 1995 and worldwide two months later. It sold more than four million copies. Critics described it as one of the [[List of video games considered the best|greatest video games of all time]], praising the art, sound, level design and gameplay. The art style and Yoshi's signature characteristics established the [[Yoshi series|''Yoshi'' series]] of spin-offs and sequels.
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