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=== Classes and weapons === |
=== Classes and weapons === |
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Players can choose between five different classes: Sniper, Rifleman, Engineer, Medic, or SED. Each class has its own specific combat role, with Medics reviving fallen and healing injured teammates, Engineers restoring and repairing armor and being able to revive SED's, Riflemen providing additional ammunition, SED's for suppressive fire and eliminating large groups of enemies in a short amount of time, and Snipers for engaging in long-range firefights. |
Players can choose between five different classes: Sniper, Rifleman, Engineer, Medic, or SED (humanoid robot). Each class has its own specific combat role, with Medics reviving fallen and healing injured teammates, Engineers restoring and repairing armor and being able to revive SEDs, Riflemen providing additional ammunition, SEDs for suppressive fire and eliminating large groups of enemies in a short amount of time, and Snipers for engaging in long-range firefights. |
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Each class comes has its own unique weapons and equipment, often split into two categories. Riflemen can choose between a variety of assault rifles and light machine guns, and have the ability to distribute ammunition to themselves and other players. Snipers can wield bolt-action and semi-automatic marksman and sniper rifles. Medics have access to automatic and pump action shotguns, as well as the ability to heal and revive teammates. Engineers can use SMGs and personal defense weapons, and can replenish armor, place explosive mines, revive SED's and quickly interact with explosives. SED's however, are different as they have access to heavy weaponry, as well as a grenade launcher that does medium damage along with a flash effect. |
Each class comes has its own unique weapons and equipment, often split into two categories. Riflemen can choose between a variety of assault rifles and light machine guns, and have the ability to distribute ammunition to themselves and other players. Snipers can wield bolt-action and semi-automatic marksman and sniper rifles. Medics have access to automatic and pump action shotguns, as well as the ability to heal and revive teammates. Engineers can use SMGs and personal defense weapons, and can replenish armor, place explosive mines, revive SEDs and quickly interact with explosives. SEDs however, are different as they have access to heavy weaponry, as well as a grenade launcher that does medium damage along with a flash effect. |
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Every class carries a secondary firearm, and an additional melee weapon. Each soldier's tool belt is supplied with a hand grenade, and can be modified or expanded with extra smoke or flash-bang grenades. The Engineer can also carry anti-personnel mines. Weapons have customization slots that can be used to outfit a firearm with scopes, bipods, handles, flash guards, and suppressors. |
Every class carries a secondary firearm, and an additional melee weapon. Each soldier's tool belt is supplied with a hand grenade, and can be modified or expanded with extra smoke or flash-bang grenades. The Engineer can also carry anti-personnel mines. Weapons have customization slots that can be used to outfit a firearm with scopes, bipods, handles, flash guards, and suppressors. |