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The global COVID-19 pandemic in 2020 accelerated the use of educational technology like never before. Schools and universities worldwide were forced to shift rapidly to online learning, relying heavily on video conferencing, digital assessments, and [[User:AlexaAvila13|AlexaAvila13]] ([[User talk:AlexaAvila13#top|talk]]) 07:26, 5 July 2025 (UTC) |
The global COVID-19 pandemic in 2020 accelerated the use of educational technology like never before. Schools and universities worldwide were forced to shift rapidly to online learning, relying heavily on video conferencing, digital assessments, and [[User:AlexaAvila13|AlexaAvila13]] ([[User talk:AlexaAvila13#top|talk]]) 07:26, 5 July 2025 (UTC) |
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== History == |
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History |
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The integration of technology into education has a long and evolving history, shaped by societal needs, scientific progress, and changes in how people access and share information. From the chalkboard to virtual reality, each technological advancement has left a lasting mark on teaching and learning. |
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Early Developments (1800s–1920s) |
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Educational technology can be traced back to the 19th century with the introduction of the chalkboard, which became a basic yet powerful teaching tool. It allowed teachers to present lessons visually to the entire class, making instruction more efficient and engaging. Around the same time, slates and textbooks became more widely distributed, particularly in industrialized countries. |
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By the early 20th century, new tools such as film projectors, phonographs, and radio began to appear in classrooms. These innovations allowed students to experience audio and visual content, providing a richer learning environment beyond what was found in printed books. |
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Audiovisual Expansion (1930s–1960s) |
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In the decades that followed, schools continued to adopt various audiovisual aids. Educational radio and television programs were broadcast to reach more learners, especially in rural areas. Language labs also became popular during this period, giving students the opportunity to practice pronunciation and listening skills using headphones and tapes. |
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One of the notable trends during this time was the rise of teaching machines and programmed instruction, influenced by psychologist B.F. Skinner. These devices provided learners with structured lessons and instant feedback, which later inspired early forms of computer-based learning. |
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The Computer Era (1970s–1980s) |
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The 1970s and 1980s saw a dramatic shift with the arrival of personal computers in classrooms. Schools began using computers for basic programming, math exercises, and word processing. In the United States, Apple’s "Kids Can’t Wait" initiative helped distribute computers to many schools, further promoting digital learning. |
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Educational software also became more common during this time. Popular programs like The Oregon Trail, Reader Rabbit, and Logo helped students develop reading, logic, and problem-solving skills through interactive play. |
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Internet and Online Learning (1990s–2000s) |
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With the rise of the internet in the 1990s, education experienced a major transformation. Teachers and students could now access vast online resources, communicate via email, and use websites and databases for research. |
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Learning Management Systems (LMS) such as Blackboard and Moodle emerged, making it easier for educators to manage lessons, assignments, and student progress online. Multimedia tools—like CD-ROMs, PowerPoint presentations, and digital videos—became common in classrooms, further enriching instruction. |
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The 2000s also brought the rise of online education and e-learning platforms. Universities began offering full online degree programs, and websites like Khan Academy (founded in 2008) provided free video tutorials and exercises to learners worldwide. |
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Mobile Technology and Cloud Tools (2010s) |
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During the 2010s, mobile devices became widely used in education. Smartphones, tablets, and laptops allowed students to learn on the go, and cloud-based services enabled real-time collaboration. Tools like Google Classroom, Zoom, and Microsoft Teams changed how classes were managed and delivered. |
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Educational apps also became popular, including tools like Quizlet, Duolingo, and Edmodo, which helped students study independently and at their own pace. Massive Open Online Courses (MOOCs) emerged as a new model of education, offering high-quality courses from top institutions for free or at low cost through platforms such as Coursera and edX. |
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Modern Trends and the COVID-19 Shift (2020s–Present) |
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The COVID-19 pandemic in 2020 forced schools and universities to rapidly adopt remote learning. Overnight, online classes, digital exams, and video conferencing became the norm around the world. This period highlighted both the potential and the challenges of digital education, especially in terms of access and equity. |
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In recent years, artificial intelligence (AI), virtual reality (VR), and augmented reality (AR) have started to influence educational practices. AI tools are being used to personalize learning paths and give feedback, while immersive technologies are opening up new possibilities for interactive and experiential learning. [[User:AlexaGailAvila|AlexaGailAvila]] ([[User talk:AlexaGailAvila|talk]]) 07:35, 5 July 2025 (UTC) |