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Undid revision 1308523173 by 179.218.199.247 (talk)
[td]WOPR stages a massive Soviet [[First strike (nuclear strategy)|first strike]] with hundreds of missiles, submarines, and bombers. Believing the attack to be genuine, NORAD prepares to retaliate. Falken, David, and Jennifer convince military officials to delay the [[second strike]] and ride out the supposed attack until actual weapons impacts are confirmed. When the targeted American bases ([[Elmendorf Air Force Base]], [[Grand Forks Air Force Base]], and [[Loring Air Force Base]]) report back unharmed, NORAD prepares to cancel the retaliatory second strike. However, WOPR tries to launch the missiles on its own using a [[brute-force attack]] to obtain the launch codes. Without humans in the control centers as a safeguard using the [[two-man rule]], the computer will trigger a mass launch. All attempts to log in and order WOPR to cancel the countdown fail. Disconnecting the computer is discussed and dismissed, as a [[fail-deadly]] mechanism will launch all weapons if the computer is disabled.[/td] [td][/td]
[td][/td] [td]Falken and David direct the computer to play tic-tac-toe against itself. This results in a long string of draws, forcing the computer to learn the concept of futility and no-win scenarios. WOPR obtains the launch codes, but before launching, it cycles through all the nuclear war scenarios it has devised, finding that they all result in draws as well. Having discovered the concept of [[mutual assured destruction]] ("WINNER: NONE"), the computer tells Falken it has concluded that nuclear war is "a strange game" in which "the only winning move is not to play." WOPR relinquishes control of NORAD and the missiles and offers to play "a nice game of chess". David and Jennifer have sex.[/td]
[td]Falken and David direct the computer to play tic-tac-toe against itself. This results in a long string of draws, forcing the computer to learn the concept of futility and no-win scenarios. WOPR obtains the launch codes, but before launching, it cycles through all the nuclear war scenarios it has devised, finding that they all result in draws as well. Having discovered the concept of [[mutual assured destruction]] ("WINNER: NONE"), the computer tells Falken it has concluded that nuclear war is "a strange game" in which "the only winning move is not to play." WOPR relinquishes control of NORAD and the missiles and offers to play "a nice game of chess".[/td] [td][/td]
[td][/td] [td]==Cast==[/td]
[td]==Cast==[/td]
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[td]WOPR stages a massive Soviet [[First strike (nuclear strategy)|first strike]] with hundreds of missiles, submarines, and bombers. Believing the attack to be genuine, NORAD prepares to retaliate. Falken, David, and Jennifer convince military officials to delay the [[second strike]] and ride out the supposed attack until actual weapons impacts are confirmed. When the targeted American bases ([[Elmendorf Air Force Base]], [[Grand Forks Air Force Base]], and [[Loring Air Force Base]]) report back unharmed, NORAD prepares to cancel the retaliatory second strike. However, WOPR tries to launch the missiles on its own using a [[brute-force attack]] to obtain the launch codes. Without humans in the control centers as a safeguard using the [[two-man rule]], the computer will trigger a mass launch. All attempts to log in and order WOPR to cancel the countdown fail. Disconnecting the computer is discussed and dismissed, as a [[fail-deadly]] mechanism will launch all weapons if the computer is disabled.[/td]Revision as of 00:50, 30 August 2025
[/td][td]WOPR stages a massive Soviet [[First strike (nuclear strategy)|first strike]] with hundreds of missiles, submarines, and bombers. Believing the attack to be genuine, NORAD prepares to retaliate. Falken, David, and Jennifer convince military officials to delay the [[second strike]] and ride out the supposed attack until actual weapons impacts are confirmed. When the targeted American bases ([[Elmendorf Air Force Base]], [[Grand Forks Air Force Base]], and [[Loring Air Force Base]]) report back unharmed, NORAD prepares to cancel the retaliatory second strike. However, WOPR tries to launch the missiles on its own using a [[brute-force attack]] to obtain the launch codes. Without humans in the control centers as a safeguard using the [[two-man rule]], the computer will trigger a mass launch. All attempts to log in and order WOPR to cancel the countdown fail. Disconnecting the computer is discussed and dismissed, as a [[fail-deadly]] mechanism will launch all weapons if the computer is disabled.[/td] [td][/td]
[td][/td] [td]Falken and David direct the computer to play tic-tac-toe against itself. This results in a long string of draws, forcing the computer to learn the concept of futility and no-win scenarios. WOPR obtains the launch codes, but before launching, it cycles through all the nuclear war scenarios it has devised, finding that they all result in draws as well. Having discovered the concept of [[mutual assured destruction]] ("WINNER: NONE"), the computer tells Falken it has concluded that nuclear war is "a strange game" in which "the only winning move is not to play." WOPR relinquishes control of NORAD and the missiles and offers to play "a nice game of chess". David and Jennifer have sex.[/td]
[td]Falken and David direct the computer to play tic-tac-toe against itself. This results in a long string of draws, forcing the computer to learn the concept of futility and no-win scenarios. WOPR obtains the launch codes, but before launching, it cycles through all the nuclear war scenarios it has devised, finding that they all result in draws as well. Having discovered the concept of [[mutual assured destruction]] ("WINNER: NONE"), the computer tells Falken it has concluded that nuclear war is "a strange game" in which "the only winning move is not to play." WOPR relinquishes control of NORAD and the missiles and offers to play "a nice game of chess".[/td] [td][/td]
[td][/td] [td]==Cast==[/td]
[td]==Cast==[/td]
Continue reading...