Joust 2: Survival of the Fittest

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Development and release: wikilink

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Revision as of 03:43, 30 August 2025
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[td]''Joust 2'' was developed by [[Williams Electronics]], with John Newcomer as the lead designer. The game features amplified [[monaural]] sound and [[raster graphics]] on a 19-inch color [[CRT monitor]].<ref name="Arcade-Museum">{{cite web | url = http://www.arcade-museum.com/game_detail.php?game_id=8244 | title = Joust 2: Survival Of The Fittest – Videogame by Williams Electronics | publisher = International Arcade Museum | access-date = 2010-11-22}}</ref> Like other Williams arcade games, ''Joust 2'' was programmed in [[assembly language]].<ref name="Halcyon">{{cite book | title = [[Halcyon Days (book)|Halcyon Days]]: Interviews with Classic Computer and Video Games Programmers | editor = James Hague | year = 1997 | chapter = Eugene Jarvis | publisher = Dadgum Games | chapter-url = http://www.dadgum.com/halcyon/BOOK/JARVIS.HTM | access-date = 2010-07-13}}</ref> Williams' video game department had shrunk following a decline in the video game industry.<ref name="Arc-Treasure-3">{{cite video game | title= Midway Arcade Treasures | developer= Digital Eclipse | publisher= Midway Games | date= 2003-11-18 | platform= PlayStation 2 | level= Joust 2 Interview Clip #2}}</ref> The company wanted to sell an arcade conversion kit for games that use a vertically oriented monitor, which had become popular at the time.<ref name="Arc-Treasure"/><ref name="RG-63">{{cite journal | journal = [[Retro Gamer]] | publisher = [[Imagine Publishing]] | title = The Making of Joust | first = Mike | last = Bevan | issue = 63 | page = 41}}</ref> Management felt that a sequel would improve the kit's saleability.<ref name="RG-63"/> The company decided to release a sequel to either ''[[Robotron: 2084]]'' or ''Joust'', ultimately choosing the latter.<ref name="Arc-Treasure-3"/> Technology had progressed since the original's release, providing more flexibility than before. As a result, Newcomer conceived new elements: additional characters, improved audio-visuals, and new mechanics.<ref name="Arc-Treasure"/> To portray a progression of villains, the staff added a new enemy, Knight Lord.<ref name="RG-63"/> The developers added backgrounds to the levels, inspired by artwork by [[M. C. Escher]], Newcomer's favorite artist. Staff added a transform button to provide players with more variety and balance the gameplay.<ref name="Arc-Treasure"/><ref name="RG-63"/><ref name="Arc-Treasure-2">{{cite video game | title= Midway Arcade Treasures | developer= Digital Eclipse | publisher= Midway Games | date= 2003-11-18 | platform= PlayStation 2 | level= Joust 2 Interview Clip #1}}</ref>[/td]
[td]''Joust 2'' was developed by [[Williams Electronics]], with John Newcomer as the lead designer. The game features amplified [[monaural]] sound and [[raster graphics]] on a 19-inch color [[CRT monitor]].<ref name="Arcade-Museum">{{cite web | url = http://www.arcade-museum.com/game_detail.php?game_id=8244 | title = Joust 2: Survival Of The Fittest – Videogame by Williams Electronics | publisher = International Arcade Museum | access-date = 2010-11-22}}</ref> Like other Williams arcade games, ''Joust 2'' was programmed in [[assembly language]].<ref name="Halcyon">{{cite book | title = [[Halcyon Days (book)|Halcyon Days]]: Interviews with Classic Computer and Video Games Programmers | editor = James Hague | year = 1997 | chapter = Eugene Jarvis | publisher = Dadgum Games | chapter-url = http://www.dadgum.com/halcyon/BOOK/JARVIS.HTM | access-date = 2010-07-13}}</ref> Williams' video game department had shrunk following a decline in the video game industry.<ref name="Arc-Treasure-3">{{cite video game | title= Midway Arcade Treasures | developer= Digital Eclipse | publisher= Midway Games | date= 2003-11-18 | platform= PlayStation 2 | level= Joust 2 Interview Clip #2}}</ref> The company wanted to sell an arcade conversion kit for games that use a vertically oriented monitor, which had become popular at the time.<ref name="Arc-Treasure"/><ref name="RG-63">{{cite journal | journal = [[Retro Gamer]] | publisher = [[Imagine Publishing]] | title = The Making of Joust | first = Mike | last = Bevan | issue = 63 | page = 41}}</ref> Management felt that a sequel would improve the kit's saleability.<ref name="RG-63"/> The company decided to release a sequel to either ''[[Robotron: 2084]]'' or ''Joust'', ultimately choosing the latter.<ref name="Arc-Treasure-3"/> Technology had progressed since the original's release, providing more flexibility than before. As a result, Newcomer conceived new elements: additional characters, improved audio-visuals, and new mechanics.<ref name="Arc-Treasure"/> To portray a progression of villains, the staff added a new enemy, Knight Lord.<ref name="RG-63"/> The developers added backgrounds to the levels, inspired by artwork by [[M. C. Escher]], Newcomer's favorite artist. Staff added a transform button to provide players with more variety and balance the gameplay.<ref name="Arc-Treasure"/><ref name="RG-63"/><ref name="Arc-Treasure-2">{{cite video game | title= Midway Arcade Treasures | developer= Digital Eclipse | publisher= Midway Games | date= 2003-11-18 | platform= PlayStation 2 | level= Joust 2 Interview Clip #1}}</ref>[/td]
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[td]While ''Joust'' was widely ported to home systems, ''Joust 2'' was only made available as part of emulated collections. In 1997, it was released as part of ''[[Arcade's Greatest Hits: The Midway Collection 2]]''. IGN staff considered ''Joust 2''{{'}}s inclusion part of the compilation's "real value" due to ''Joust 2''{{'}}s rarity.<ref>{{cite web | url = https://www.ign.com/articles/1997/11/26/arcades-greatest-hits-the-midway-collection-2| title = Arcade's Greatest Hits: The Midway Collection 2 | website = IGN | author = Staff| date = 1997-11-26| access-date = 2025-03-19}}</ref> The game was also included in the 2003 and 2012 multi-platform compilations ''[[Midway Arcade Treasures]]'' and ''[[Midway Arcade Origins]]'', respectively.<ref>{{Cite web | url = http://ps2.ign.com/articles/433/433090p1.html | title = Midway Arcade Treasures | first = Craig | last = Harris | date = 2003-08-11 | publisher = [[IGN]] | access-date = 2010-07-10}}</ref><ref>{{cite web | url = http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review | first = Samuel | last = Claiborn | title = Squeezing 30 fridge-sized games onto a disc proves difficult | website = IGN | publisher = IGN Entertainment, Inc. | date = November 13, 2012 | access-date = July 20, 2014}}</ref> Both ''Joust'' games along with many other Midway arcade games appear in an expansion of ''[[Lego Dimensions]]''. The developers, Traveller's Tales, considered recreating them in Lego form, but decided to present them in their original forms to maintain what they felt made the games good. Lego versions of ''Joust'' characters appear outside of the emulated games.<ref>{{Cite web| url = https://www.polygon.com/2016/3/24/11296570/lego-dimensions-midway-arcade-interview| title = Lego Dimensions delivers a playable video game museum with Midway Arcade| website = Polygon| first = Brian| last = Crecente| date = 2016-03-24| accessdate = 2025-03-19}}</ref>[/td]
[td]While ''Joust'' was widely ported to home systems, ''Joust 2'' was only made available as part of emulated collections. In 1997, it was released as part of ''[[Arcade's Greatest Hits: The Midway Collection 2]]''. IGN staff considered ''Joust 2''{{'}}s inclusion part of the compilation's "real value" due to ''Joust 2''{{'}}s rarity.<ref>{{cite web | url = https://www.ign.com/articles/1997/11/26/arcades-greatest-hits-the-midway-collection-2| title = Arcade's Greatest Hits: The Midway Collection 2 | website = IGN | author = Staff| date = 1997-11-26| access-date = 2025-03-19}}</ref> The game was also included in the 2003 and 2012 multi-platform compilations ''[[Midway Arcade Treasures]]'' and ''[[Midway Arcade Origins]]'', respectively.<ref>{{Cite web | url = http://ps2.ign.com/articles/433/433090p1.html | title = Midway Arcade Treasures | first = Craig | last = Harris | date = 2003-08-11 | publisher = [[IGN]] | access-date = 2010-07-10}}</ref><ref>{{cite web | url = http://www.ign.com/articles/2012/11/14/midway-arcade-origins-review | first = Samuel | last = Claiborn | title = Squeezing 30 fridge-sized games onto a disc proves difficult | website = IGN | publisher = IGN Entertainment, Inc. | date = November 13, 2012 | access-date = July 20, 2014}}</ref> Both ''Joust'' games along with many other Midway arcade games appear in an expansion of ''[[Lego Dimensions]]''. The developers, [[Traveller's Tales]], considered recreating them in Lego form, but decided to present them in their original forms to maintain what they felt made the games good. Lego versions of ''Joust'' characters appear outside of the emulated games.<ref>{{Cite web| url = https://www.polygon.com/2016/3/24/11296570/lego-dimensions-midway-arcade-interview| title = Lego Dimensions delivers a playable video game museum with Midway Arcade| website = Polygon| first = Brian| last = Crecente| date = 2016-03-24| accessdate = 2025-03-19}}</ref>[/td]
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[td]== Reception ==[/td]
[td]== Reception ==[/td]

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