Sonic Extreme

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==Development==
==Development==
''Sonic Extreme'' was developed by Vision Scape Interactive, a [[San Diego]]–based studio known for its work on the [[shoot 'em up]] ''[[SeaBlade]]'' for the [[Xbox (console)|Xbox]] and the [[skateboarding]] game ''[[Tech Deck|Tech Deck Dude]]: Bare Knuckle Grind'' for [[Microsoft Windows]].<ref name="IGNRevealed" /> While developing ''Bare Knuckle Grind'', Vision Scape decided to use its [[game engine]]—created using the [[RenderWare]] framework—in other skateboarding games. The first attempt was with a game based on the American animated television series ''[[Rocket Power]]'' that would have been published by [[THQ]] for the [[GameCube]], Xbox, and [[PlayStation 2]], but this game was canceled due to THQ's financial problems.<ref name="PolyUnearthed" /> As a number of the staff had backgrounds in [[animation]], [[Sega]] hired Vision Scape to produce cutscenes for [[Sonic Team]]'s game ''[[Sonic Heroes]]'' (2003).<ref name="DTrendsRevealed" />
''Sonic Extreme'' was developed by Vision Scape Interactive, a [[San Diego]]–based studio known for its work on the [[shoot 'em up]] ''[[SeaBlade]]'' for the [[Xbox (console)|Xbox]] and the [[skateboarding]] game ''[[Tech Deck]]: Bare Knuckle Grind'' for [[Microsoft Windows]].<ref name="IGNRevealed" /> While developing ''Bare Knuckle Grind'', Vision Scape decided to use its [[game engine]]—created using the [[RenderWare]] framework—in other skateboarding games. The first attempt was with a game based on the American animated television series ''[[Rocket Power]]'' that would have been published by [[THQ]] for the [[GameCube]], Xbox, and [[PlayStation 2]], but this game was canceled due to THQ's financial problems.<ref name="PolyUnearthed" /> As a number of the staff had backgrounds in [[animation]], [[Sega]] hired Vision Scape to produce cutscenes for [[Sonic Team]]'s game ''[[Sonic Heroes]]'' (2003).<ref name="DTrendsRevealed" />


Vision Scape cofounder Mark McDonald decided to pitch a [[Spin-off (media)|spinoff]] that used the ''Bare Knuckle Grind'' engine with the ''Sonic'' [[intellectual property]] (IP).<ref name="PolyUnearthed" /><ref name="IGNRevealed">{{cite web|last1=Campbell|first1=Evan|title=Canceled Sonic Hoverboard Game, Sonic Extreme Revealed|url=http://www.ign.com/articles/2017/05/08/canceled-sonic-hoverboard-game-sonic-extreme-revealed|website=[[IGN]]|access-date=April 29, 2018|date=May 8, 2017|url-status=live|archive-url=https://web.archive.org/web/20180502065507/http://www.ign.com/articles/2017/05/08/canceled-sonic-hoverboard-game-sonic-extreme-revealed|archive-date=May 2, 2018}}</ref> The prototype was developed over the course of a week in May 2003 without Sega's knowledge.<ref name="DTrendsRevealed" /><ref name=":0" /> It was created on the Xbox because of Vision Scape's experience with the platform, with intent to [[porting|port]] it to the GameCube and PlayStation 2.<ref name="PolyUnearthed" /> The team retooled ''Bare Knuckle Grind'' to resemble ''Sonic'' games; for example, the world was based on [[Green Hill Zone]] and included traditional ''Sonic'' elements such as rings and boost pads.<ref name=":0" /> Vision Scape's deal with Sega for ''Sonic Heroes'' also gave them access to assets from ''Sonic'' games. The studio took models of Sonic and Shadow and repurposed them to ride the hoverboards. Promotional artwork from ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]'' was used for the loading and title screens. Sounds and music were [[ripping|ripped]] from ''Sonic Adventure 2''.<ref name="PolyUnearthed" /><ref name="DTrendsRevealed">{{cite web|last1=Hulfish|first1=Garret|title=Previously unknown Sonic skateboarding game has been revealed in video|url=https://www.digitaltrends.com/gaming/sonic-skateboarding-game/|website=[[Digital Trends]]|access-date=April 30, 2018|date=May 8, 2017|url-status=live|archive-url=https://web.archive.org/web/20170920050742/https://www.digitaltrends.com/gaming/sonic-skateboarding-game/|archive-date=September 20, 2017}}</ref>
Vision Scape cofounder Mark McDonald decided to pitch a [[Spin-off (media)|spinoff]] that used the ''Bare Knuckle Grind'' engine with the ''Sonic'' [[intellectual property]] (IP).<ref name="PolyUnearthed" /><ref name="IGNRevealed">{{cite web|last1=Campbell|first1=Evan|title=Canceled Sonic Hoverboard Game, Sonic Extreme Revealed|url=http://www.ign.com/articles/2017/05/08/canceled-sonic-hoverboard-game-sonic-extreme-revealed|website=[[IGN]]|access-date=April 29, 2018|date=May 8, 2017|url-status=live|archive-url=https://web.archive.org/web/20180502065507/http://www.ign.com/articles/2017/05/08/canceled-sonic-hoverboard-game-sonic-extreme-revealed|archive-date=May 2, 2018}}</ref> The prototype was developed over the course of a week in May 2003 without Sega's knowledge.<ref name="DTrendsRevealed" /><ref name=":0" /> It was created on the Xbox because of Vision Scape's experience with the platform, with intent to [[porting|port]] it to the GameCube and PlayStation 2.<ref name="PolyUnearthed" /> The team retooled ''Bare Knuckle Grind'' to resemble ''Sonic'' games; for example, the world was based on [[Green Hill Zone]] and included traditional ''Sonic'' elements such as rings and boost pads.<ref name=":0" /> Vision Scape's deal with Sega for ''Sonic Heroes'' also gave them access to assets from ''Sonic'' games. The studio took models of Sonic and Shadow and repurposed them to ride the hoverboards. Promotional artwork from ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]'' was used for the loading and title screens. Sounds and music were [[ripping|ripped]] from ''Sonic Adventure 2''.<ref name="PolyUnearthed" /><ref name="DTrendsRevealed">{{cite web|last1=Hulfish|first1=Garret|title=Previously unknown Sonic skateboarding game has been revealed in video|url=https://www.digitaltrends.com/gaming/sonic-skateboarding-game/|website=[[Digital Trends]]|access-date=April 30, 2018|date=May 8, 2017|url-status=live|archive-url=https://web.archive.org/web/20170920050742/https://www.digitaltrends.com/gaming/sonic-skateboarding-game/|archive-date=September 20, 2017}}</ref>
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