New Super Mario Bros. U - Wikipedia - Recent changes [en]

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{{Nihongo foot|'''''New Super Mario Bros. U'''''|New スーパーマリオブラザーズ U|Nyū Sūpā Mario Burazāzu Yū|lead=yes|group=lower-alpha}} is a 2012 [[Platformer|platform game]] developed and published by [[Nintendo]] as a [[launch game|launch title]] for the [[Wii U]]. The game is a sequel to ''[[New Super Mario Bros. Wii]]'' and the fourth and final entry in the [[New Super Mario Bros. series|''New Super Mario Bros.'' series]], following ''[[New Super Mario Bros. 2]]''. In the game, the player plays as Mario on his way to rescue [[Princess Peach]] and her castle from [[Bowser]]. It is also the first entry in the ''[[Super Mario]]'' series to feature [[High-definition video|high-definition graphics]]; the game retains the cooperative [[Multiplayer video game|multiplayer]] [[gameplay]] from its prior entry.
{{Nihongo foot|'''''New Super Mario Bros. U'''''|New スーパーマリオブラザーズ U|Nyū Sūpā Mario Burazāzu Yū|lead=yes|group=lower-alpha}} is a 2012 [[Platformer|platform game]] developed and published by [[Nintendo]] as a [[launch game|launch title]] for the [[Wii U]]. The game is a sequel to ''[[New Super Mario Bros. Wii]]'' and the fourth and final entry in the [[New Super Mario Bros. series|''New Super Mario Bros.'' series]], following ''[[New Super Mario Bros. 2]]''. In the game, the player plays as Mario on his way to rescue [[Princess Peach]] and her castle from [[Bowser]]. It is also the first entry in the ''[[Super Mario]]'' series to feature [[High-definition video|high-definition graphics]]; the game retains the cooperative [[Multiplayer video game|multiplayer]] [[gameplay]] from its prior entry.


The development started after the release of ''New Super Mario Bros. Wii'', and was revealed at [[E3]] 2011, and had a similar style to ''New Super Mario Bros. Wii'', but with [[High-definition television|high-definition]] graphics. [[Takashi Tezuka]] explained that he created the game to take advantage of the Wii U, introducing the boost mode and [[Miiverse]] integration.
The development started after the release of ''New Super Mario Bros. Wii'' and was revealed at [[E3]] 2011. [[Takashi Tezuka]] explained that he created the game to take advantage of the Wii U, introducing the Boost mode and [[Miiverse]] integration.


The game received generally positive reviews from critics who praised its gameplay, graphics, but it was criticized for its flat, uninteresting atmosphere. The game became the [[List of best-selling Wii U video games|third best-selling Wii U game]], and received an [[expansion pack]] named [[New Super Luigi U]] as part of the "[[Year of Luigi]]" campaign, and a [[Nintendo Switch]] port named ''New Super Mario Bros. U Deluxe'' was released on January 11th, 2019 worldwide, followed by an release for [[China]] on December 10, 2019. As of March 2025, the game has sold over 24.07 million copies.
The game received generally positive reviews from critics who praised its gameplay, graphics, but it was criticized for its flat, uninteresting atmosphere. The game became the [[List of best-selling Wii U video games|third best-selling Wii U game]], and received an [[expansion pack]] named [[New Super Luigi U]] as part of the "[[Year of Luigi]]" campaign, and a [[Nintendo Switch]] port named ''New Super Mario Bros. U Deluxe'' was released on January 11th, 2019 worldwide, followed by an release for [[China]] on December 10, 2019. As of March 2025, the game has sold over 24.07 million copies.
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