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{{Nihongo foot|'''''New Super Mario Bros. U'''''|New スーパーマリオブラザーズ U|Nyū Sūpā Mario Burazāzu Yū|lead=yes|group=lower-alpha}} is a 2012 [[Platformer|platform game]] developed and published by [[Nintendo]] as a [[launch game|launch title]] for the [[Wii U]]. The game is a sequel to ''[[New Super Mario Bros. Wii]]'' and the fourth and final entry in the [[New Super Mario Bros. series|''New Super Mario Bros.'' series]], following ''[[New Super Mario Bros. 2]]''. In the game, the player plays as Mario on his way to rescue [[Princess Peach]] and her castle from [[Bowser]]. It is also the first entry in the ''[[Super Mario]]'' series to feature [[High-definition video|high-definition graphics]]; the game retains the cooperative [[Multiplayer video game|multiplayer]] [[gameplay]] from its prior entry. |
{{Nihongo foot|'''''New Super Mario Bros. U'''''|New スーパーマリオブラザーズ U|Nyū Sūpā Mario Burazāzu Yū|lead=yes|group=lower-alpha}} is a 2012 [[Platformer|platform game]] developed and published by [[Nintendo]] as a [[launch game|launch title]] for the [[Wii U]]. The game is a sequel to ''[[New Super Mario Bros. Wii]]'' and the fourth and final entry in the [[New Super Mario Bros. series|''New Super Mario Bros.'' series]], following ''[[New Super Mario Bros. 2]]''. In the game, the player plays as Mario on his way to rescue [[Princess Peach]] and her castle from [[Bowser]]. It is also the first entry in the ''[[Super Mario]]'' series to feature [[High-definition video|high-definition graphics]]; the game retains the cooperative [[Multiplayer video game|multiplayer]] [[gameplay]] from its prior entry. |
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The development started after the release of ''New Super Mario Bros. Wii'', and was revealed at [[E3]] 2011, and had a similar style to ''New Super Mario Bros. Wii'', but with [[High-definition television|high-definition]] graphics. [[Takashi Tezuka]] explained that he created the game to take advantage of the Wii U, introducing the boost mode and [[Miiverse]] integration. |
The development started after the release of ''New Super Mario Bros. Wii'' and was revealed at [[E3]] 2011. [[Takashi Tezuka]] explained that he created the game to take advantage of the Wii U, introducing the Boost mode and [[Miiverse]] integration. |
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The game received generally positive reviews from critics who praised its gameplay, graphics, but it was criticized for its flat, uninteresting atmosphere. The game became the [[List of best-selling Wii U video games|third best-selling Wii U game]], and received an [[expansion pack]] named [[New Super Luigi U]] as part of the "[[Year of Luigi]]" campaign, and a [[Nintendo Switch]] port named ''New Super Mario Bros. U Deluxe'' was released on January 11th, 2019 worldwide, followed by an release for [[China]] on December 10, 2019. As of March 2025, the game has sold over 24.07 million copies. |
The game received generally positive reviews from critics who praised its gameplay, graphics, but it was criticized for its flat, uninteresting atmosphere. The game became the [[List of best-selling Wii U video games|third best-selling Wii U game]], and received an [[expansion pack]] named [[New Super Luigi U]] as part of the "[[Year of Luigi]]" campaign, and a [[Nintendo Switch]] port named ''New Super Mario Bros. U Deluxe'' was released on January 11th, 2019 worldwide, followed by an release for [[China]] on December 10, 2019. As of March 2025, the game has sold over 24.07 million copies. |